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Old Jul 04, 2007, 02:14 PM // 14:14   #21
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Thumbs up World PvP, be it worth of "world"

Quote:
Originally Posted by Zinger314
I, for one, can't wait to see how ArenaNet will handle World PvP when the majority of the playerbase hates PvP.
You, again!
I don't know where you base those "conclusions" on, but let me remind you:
on GW Guru as well as on GW Online, the clear majority voted for PvE+PvP for GW2 (the option to vote for PvE-only was available). Not to mention unranked AB-like PvP got the most votes out of both PvP selections (i.e. ranked vs unranked). Based on this, one can assume World PvP will be embraced by the majority ... at least if it'll be something far far more immersive than the current Alliance "Team Fortress" Battles.
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Old Jul 04, 2007, 03:23 PM // 15:23   #22
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Quote:
Originally Posted by Bazompora
You, again!
I don't know where you base those "conclusions" on, but let me remind you:
on GW Guru as well as on GW Online, the clear majority voted for PvE+PvP for GW2 (the option to vote for PvE-only was available). Not to mention unranked AB-like PvP got the most votes out of both PvP selections (i.e. ranked vs unranked). Based on this, one can assume World PvP will be embraced by the majority ... at least if it'll be something far far more immersive than the current Alliance "Team Fortress" Battles.
Agreed! World PvP sounds like a blast. Lots of people voted for PvE+Casual PvP.

I really don't know why Zinger is still around...
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Old Jul 04, 2007, 03:29 PM // 15:29   #23
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Very excited about the playable races, myself. I love individuality and drastically different avatar options, and I can't think of 2 races more different than the charr and asura.

I'm mostly curious if classes will be tied to the races, or if they will be mostly cosmetic. I'm not hoping for either - both are good - but it will have a big impact on design either way.

I guess I must admit that I'm sorta leaning towards classes being tied to races, as I found it a bit dull in games like EQ2 and CoH/CoV where your race effectively feels like a clothing accessory.


Other than that, pretty excited about world pvp, pretty excited about updated graphics, pretty excited about new charr look, pretty excited about how progressing your character will work.
Not a whole lot I'm iffy about, unless you count me having an outdated pc which likely won't be able to run it at full details.
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Old Jul 04, 2007, 03:42 PM // 15:42   #24
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I love the sound of World PvP, the fact that it isn't just fighting wasn't there something about disabling supply lines to defening bases and invading castles? All look amazing. I think Zinger is paid by GW Nazis to try, unsuccesfully, to kill it's player base?
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Old Jul 04, 2007, 04:32 PM // 16:32   #25
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Quote:
Originally Posted by borik oakwood
well basically youve killed this thread well done.

wsnt meant to be any negatives only who actually likes this game.
What I said was not negative in any way. It's likely an ineventuality, since I cannot see how ArenaNet can do "World PvP" without the associated problems. (Corpse Camping, ganking, claims of one class being more powerful than the other, etc.)

If you have not played a game which has features World PvP, such as DAoC, WoW, etc. I suggest you do if you want to get a good idea on World PvP, because I strongly doubt it'll be any different.

Also, the lore seems too shaky (would there be factions? How would you designate your faction? Would races be tied to a faction?) to support World PvP, but I'll leave that until release.

The posters on Guru, however, just look at the name to the left of the post instead of the post itself, which is quite sad...I've learned not to respond to such blatant trolling.

Last edited by Zinger314; Jul 04, 2007 at 04:36 PM // 16:36..
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Old Jul 04, 2007, 04:47 PM // 16:47   #26
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Quote:
Originally Posted by Zinger314
If you have not played a game which has features World PvP, such as DAoC, WoW, etc. I suggest you do if you want to get a good idea on World PvP, because I strongly doubt it'll be any different.
Huh. I thought you liked WoW....

So, Zinger, since you seem to hate every game out there, what would your dream MMORPG be?
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Old Jul 04, 2007, 04:51 PM // 16:51   #27
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Quote:
Originally Posted by Zinger314
The posters on Guru, however, just look at the name to the left of the post instead of the post itself, which is quite sad...I've learned not to respond to such blatant trolling.
When you post nothing but shit for months on end, people stop caring enough to pick through the shit to see if there might be a nugget of gold in there.
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Old Jul 04, 2007, 04:59 PM // 16:59   #28
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Quote:
Originally Posted by Mordakai
Huh. I thought you liked WoW....
I do like WoW. I don't like its World PvP for the reasons mentioned above. And if GW2 is trying to emulate WoW, which has been shown in several instances, World PvP will be flawed. Savvy?

And yes, I say World PvP sucks after playing on a RPPvP server. (Emerald Dream, to be percise), so atleast I have some experience with the matter...

EDIT: In retrospect, I do apoligize for saying something that could be interpreted as negative in an optimistic topic. But I'm a realist.

Last edited by Zinger314; Jul 04, 2007 at 05:08 PM // 17:08..
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Old Jul 04, 2007, 05:03 PM // 17:03   #29
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I think Guild Wars 2 will be great. All of the people who hate WoW hate it because of the grind (or so I hear). In the original Guild Wars, Anet made it a goal to reduce the amount of grind. Hopefully they'll do the same in Guild Wars 2, and people will stop saying that it will be a 'WoW ripoff'.
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Old Jul 04, 2007, 08:08 PM // 20:08   #30
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Exclamation This is Guild Wars (2)!

Quote:
Originally Posted by Zinger314
I cannot see how ArenaNet can do "World PvP" without the associated problems.
If you lack imagination, you cannot see otherwise, indeed.

Quote:
Originally Posted by Zinger314
Corpse Camping
Only happens if the game obliges the killed player to recuperate his body on the "murder location";
can be avoided totally by safe respawn locations (Underworld? Resurrection shrines?! maybe you oughta think less WoW and more GW) far from the "crime scene".

Quote:
Originally Posted by Zinger314
ganking
A problem to you, but an exciting challenge for others;
can be avoided, if you're intelligent enough not to blindly wander around alone in World PvP, and remain prepared.

Quote:
Originally Posted by Zinger314
claims of one class being more powerful than the other
Unavoidable in any game that offers a choice in classes; even in GW1, there are such claims (Paragon <other; etc. ...), of which alot related to PvE solely.

Quote:
Originally Posted by Zinger314
If you have not played a game which has features World PvP, such as DAoC, WoW, etc. I suggest you do if you want to get a good idea on World PvP, because I strongly doubt it'll be any different.
I have played the beta of Archlord, which was 100% open PvP anywhere outside towns.
And I can imagine GW2's World PvP having its own touch.

Quote:
Originally Posted by Zinger314
The posters on Guru, however, just look at the name to the left of the post instead of the post itself, which is quite sad...I've learned not to respond to such blatant trolling.
I 1st looked at your post, then as I realised these were the exact same sentences as I saw in another thread before, I looked at the poster ... which is the exact same too (i.e. you).
You knowingly try to mislead viewers, which is why people start reacting irritated towards you.

Quote:
Originally Posted by Zinger314
GW2 is trying to emulate WoW, which has been shown in several instances
Again ... where do you get that from?
The only references have been made by a section of the playerbase, only saying that the name "World PvP" is shared with WoW, and then following it up by complaints about WoW.

Quote:
Originally Posted by Zinger314
I say World PvP sucks after playing on a RPPvP server. (Emerald Dream, to be percise), so atleast I have some experience with the matter...
Must be if it's you saying it ... I guess your personal experience is all that matters.

Quote:
Originally Posted by Zinger314
I'm a realist.
... as much as your claim, that almost the entire GW1's playerbase is firmly against any kind of PvP, is realistic.

Last edited by Bazompora; Jul 04, 2007 at 08:48 PM // 20:48..
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Old Jul 04, 2007, 09:10 PM // 21:10   #31
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Looking forward to it as well, but I do hope they have some sort of harvesting/crafting in GW2 for those days when you don't really feel like doing a long quest, battle, or don't have a lot of time to play.
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Old Jul 04, 2007, 09:15 PM // 21:15   #32
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Quote:
Originally Posted by Bazompora
Only happens if the game obliges the killed player to recuperate his body on the "murder location";
can be avoided totally by safe respawn locations (Underworld? Resurrection shrines?! maybe you oughta think less WoW and more GW) far from the "crime scene".
Then the Corpse Campers camp the Ressurection Shrines!

And I doubt there will be Resurrection Shrines, as that would obsolete a death penalty. (GW1's Death Penalty system wouldn't work in GW2.)

Quote:
Originally Posted by Bazompora
A problem to you, but an exciting challenge for others;
can be avoided, if you're intelligent enough not to blindly wander around alone in World PvP, and remain prepared.
You, even if you quest with one or two or three allies, will never kill someone who is 10 or 20 or 30 levels higher (as implied by the GW2 article of a high level cap). That's the way RPG scaling is.

Quote:
Originally Posted by Bazompora
Unavoidable in any game that offers a choice in classes; even in GW1, there are such claims (Paragon <other; etc. ...), of which alot related to PvE solely.
So you are saying that it's OK because it's unavoidable? That's contradicts what you are saying.


Quote:
Originally Posted by Bazompora
Again ... where do you get that from?
The only references have been made by a section of the playerbase, only saying that the name "World PvP" is shared with WoW, and then following it up by complaints about WoW.
The biggest one is the change to a persistant world format, which is a far cry from the purely instanced world that GW1 was hearlded for when GW1 was first released.

Quote:
Originally Posted by Bazompora
Must be if it's you saying it ... I guess your personal experience is all that matters.
Then post your experiences if you don't believe mine.

Forums are about opinions, and I have a right to one. Forums are not maintained by Big Brother.

You are intrepting everything I say with so much bias that it's sickening.

Quote:
Originally Posted by Bazompora
... as much as your claim, that almost the entire GW1's playerbase is firmly against any kind of PvP, is realistic.
I'll rephrase, as that may have been hyperbolic; Several polls on these forums do confirm that more people prefer PvE. You'll likely agree that there are more characters in the 3 campaigns than RA/HA/AB/FA/JQ.

PvErs will likely become annoyed when they are killed by some 13-year old while questing, due to "World PvP." That's the source of my original comment.

And yes, it's an opinion.
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Old Jul 04, 2007, 10:33 PM // 22:33   #33
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I'd like to think World PvP would allow for exciting encounters in unexpected places, but not be totally unfair to those who wished to "sit out". Ideally, there'd be a button similar to Hard Mode on the interface to enable/disable the ability to attack or be attacked so as to spare those who are exploring or becoming more experienced with the system of PvP. I know I'd gladly particpate in such fineries, but I might not be opposed to wandering off to watch other fools meet their fate too, sans an ass-whooping.
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Old Jul 04, 2007, 11:50 PM // 23:50   #34
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The only thing that will make me buy GW2 is the ability to play it solo.

The same reason why I quit PVE in GW after ANET have constantly ruined solo play.

But... that world PVP seems rather interesting. Will I be able to kill whoever I want, when I want? Ok, that would make me buy GW2.

Also, I would like to see a much more difficult leveling system. Being able to get from level 1-20 in two days (I got my rit to lvl 19 on my first day of playing factions) just plain sucks.

Im not sure how many levels are in GW2, but I would like it to be extremely difficult and REWARDING when getting the higher levels. So then my level 40 whatever will actually be a sign of accomplishment rather then mindless killing.

Last edited by bhavv; Jul 04, 2007 at 11:56 PM // 23:56..
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Old Jul 05, 2007, 12:12 AM // 00:12   #35
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Quote:
Originally Posted by bhavv
The only thing that will make me buy GW2 is the ability to play it solo.

The same reason why I quit PVE in GW after ANET have constantly ruined solo play.

But... that world PVP seems rather interesting. Will I be able to kill whoever I want, when I want? Ok, that would make me buy GW2.

Also, I would like to see a much more difficult leveling system. Being able to get from level 1-20 in two days (I got my rit to lvl 19 on my first day of playing factions) just plain sucks.

Im not sure how many levels are in GW2, but I would like it to be extremely difficult and REWARDING when getting the higher levels. So then my level 40 whatever will actually be a sign of accomplishment rather then mindless killing.
You know, there are such things as single player games right?

Why don't you play one of those and complain how they're sabotaging your ability to play with other people?
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Old Jul 05, 2007, 01:14 AM // 01:14   #36
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To me GW2 is a mixed blessing. On one hand, GW2 looks like an interesting game and I'm looking forward to playing it. On the other hand, the release of GW2 will be the final nail in the coffin of GW1 for me (unless anet decides to release more campaigns or expansions for GW1 in the future, which isn't very likely)
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Old Jul 05, 2007, 04:24 AM // 04:24   #37
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I cant wait for GW:EotN and GW2. I have preordered GW:EotN and I will preorder GW2.
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Old Jul 05, 2007, 04:43 AM // 04:43   #38
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"Persistent worlds" are one of the things I play GW to avoid, I'm disappointed to see the game going that way. I'm honestly still hoping they'll reconsider once testing commences, but I suspect it's just wishful thinking on my part.

The level cap thing concerns me too, really. GW's never been about levels, making it a level based game is a fairly fundamental shift in the underlying nature of the game play. It'll no longer be about figuring out the right way to tackle a problem, it'll be about coming back after you've levelled a bit more and doing it the same way again.

I very much hope I'm wrong, and the fact is that it's too far off to really tell. I just think it's interesting that the very things the OP seems to be looking forward to are the things I'm absolutely dreading, and that may keep me from buying the game at all.
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Old Jul 05, 2007, 01:58 PM // 13:58   #39
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Quote:
Originally Posted by bhavv
The only thing that will make me buy GW2 is the ability to play it solo.

The same reason why I quit PVE in GW after ANET have constantly ruined solo play.

But... that world PVP seems rather interesting. Will I be able to kill whoever I want, when I want? Ok, that would make me buy GW2.

Also, I would like to see a much more difficult leveling system. Being able to get from level 1-20 in two days (I got my rit to lvl 19 on my first day of playing factions) just plain sucks.

Im not sure how many levels are in GW2, but I would like it to be extremely difficult and REWARDING when getting the higher levels. So then my level 40 whatever will actually be a sign of accomplishment rather then mindless killing.
Well, I disagree on all of 3 points

1. Some days ago I got Tyria protector playing all missions + bonuses solo with my ranger (+ heroes and henchies).
If you mean "solo" in the sense of 1-man team, A.net hasn't ruined anything, it has never been possible to play the game solo in that sense, just farming some very limited types of mobs in very limited areas.

2. World PvP in the sense of killing whoever you want? Pk-ing? Well, if they do something like that, I'll leave GW2 to the 5 years old minded players who like that kind of games.

3. Extremely difficult to reach level cap? Unlimited levels? A game for idiot nerds who don't have anything else to do in their lives than playing 24 hrs per day?
Well, in this case again, I'll stick to GW1, which is one of the best designed games ever. Ever.

Last edited by Abnaxus; Jul 05, 2007 at 02:02 PM // 14:02..
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Old Jul 05, 2007, 02:03 PM // 14:03   #40
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Quote:
Originally Posted by Zinger314
PvErs will likely become annoyed when they are killed by some 13-year old while questing, due to "World PvP." That's the source of my original comment.
Where did you get your information that all of Guild Wars 2 will be persistent?

My understanding was the World PvP was an addition to the Instances in Guild Wars 2. I haven't read anything about people being forced to go into PvP areas unless they want too.

Quote:
Originally Posted by Zinger314
EDIT: In retrospect, I do apoligize for saying something that could be interpreted as negative in an optimistic topic. But I'm a realist.
You're a pessimist who assumes Anet can do nothing right.

I'm an optimist that believes Anet can do things better.

Last edited by Mordakai; Jul 05, 2007 at 02:09 PM // 14:09..
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